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At Tension, I was working as a game designer whilst also teaching at PlaygroundSquad.

Designing for Tension, I worked within different fields depending on the project I was assigned. At times, I was tasked with documenting design for projects, meant to be forwarded to the production teams in need of it. Other times, I was tasked with designing game concepts, ideas and approaches for different projects.


I have also had the opportunity to lead the production of a prototype which required me to communicate with clients, design, document and finally oversee the production.

 

Experiences:
 

Game Design


UX/UI

System Design

Documentation

Concepting

Client meetings

Leading teams

Communication

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