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LOggaSerious1punkt4Newoutlines_edited.pn

Crocodile Chow-Down was a first year schoolproject where the core idea was to create a game without conventional controllers. We made a game and a specially built input where you had to place teeth in a physical playing space. 

The concept is simple: Feed the crocodile by placing teeth in the right place. It's a fast paced puzzlegame that can be played alone, or with friends. The game won several awards at the Gotland Game Conference. The game was also sent to the Tokyo Game Conference in 2014 to be showcased.

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Trailer
Gameplay

I worked with the concepts for the game, as well as helping with building the input for the game. 

I worked with Illustrator in order to create assets for the in-game UI and animations.
I also worked with documentation and presentation of the project.

We had the rare chance to showcase our game at the Tokyo Game Show in 2014. There I represented the group in a booth at the showfloor, where people played the game. 

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I presented the game for businessmen at the Alfred Nobel Auditorium and for professors at the Tokyo University of Technology.

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